curse of strahd radiant damage
While it does give Strahd a real sense of 'I am not an ordinary Vampire' feel I do think removing these makes it a much tougher fight. NecessaryWeevil. To make things worse, there's the Sunsword and Holy Symbol, which bake sunlight and Radiant damage into the campaign. One of Strahd's lair actions is the ability to move through the walls, ceiling and floor. The Sunsword is a sentient chaotic good weapon with an Intelligence of 11, a Wisdom of 17, and a Charisma of 16. While the blade exists, this magic longsword has the finesse property. It was broken in two long ago, and the blade was lost. Such is the balance of suspense and horror. I would say that those are both the point of the modification. Curse of Strahd has a theme of horror, but it's got plenty to offer for battle variety. My Curse of Strahd character was a Blood Hunter with the Ghost Hunter archetype. Sentience. Normally, a revenant has a sworn enemy against which it uses its Vengeful Glare and extra-painful Fist attacks. Any thoughts or additions? “Vampyr” is my new name. I think I've mentioned this here and there before, but people have been receptive to the idea before, so I figured I should put it in a post. My general advice would be to break up the party's attention somehow with a guard or earlier spawn or something, force the party forward by making retreat not an option somehow, and use the tower itself. Now, as lots of folks point out, that's not to say that he's helpless against Radiant Damage: he can still Legendary Action himself out of Sunsword/Holy Symbol attack/sunlight range, Charm the wielder and have them turn it off or chuck it away, Lair Action through the walls, mob them with minions, etc., and those are all valid. When you hit an undead with it, that target takes an extra 1d8 radiant damage. I'm using someone else's idea of having the Tome reveal further investigation with Investigation checks during spare time. Cookies help us deliver our Services. I fear the sun, but I am the master of this land and even it will bend to my will. The only issue with it is that 50 HP is a lot until it isn't, you know? For the first one he goes HARD, but the round someone tries Radiant against him you really play up him laughing it off, taunting them, then leaving. View Tag Cloud. And I changed the Tome of Strahd to let the players know that this is a thing they really should destroy. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. I also don't like how easy it would be to destroy the heart while fighting Strahd. “Vampyr” is my new name. This makes it interesting: do they dare try to shatter the Heart before confronting Strahd for a final time, or do they go into the final fight knowing that they're essentially fighting with one hand tied behind their back? Sunlight Hypersensitivity. Later, that same Fighter got Strahd in a grapple and jumped down to the bottom of the tower with him. Basically Strahd is immune to damage as long as the Heart is intact. Use Strahd's abilities. The DM swears hand to heart this is how the dice fell, but I still love it: we open the door that goes out to the tower containing the Heart. The Sunsword is a unique blade once possessed by Strahd’s brother, Sergei von Zarovich. No damage threshold. When I played, destroying it was one of the most memorable fights of the campaign. This item appears to be a longsword hilt. Only radiant damage is capable of releasing them. So hey, newb again. After he won their final battle, maybe he was able to capture part of her soul using magic from the Amber Temple, or maybe he suffused the Heart with her blood, but the end result is the same: by creating the Heart of Sorrow with the essence of a saint, Strahd was able to make himself immune to the effects that were once almost his downfall. Strahd does not have Sunlight sensitivity if the heart is alive (even if it can't absorb any more damage), Strahd can turn off the connection at any time. The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. Even the sun is against me. Well, I'm not sure the exact circumstances are what you would call replicable, but let me see if I remember the outset... We were in the castle at 9th level (party of 4 plus Vasilka the Ally plus a homebrew 4th level NPC warlock we adopted during the campaign, but that's a different story), Just found Gnome!Van Richten (grabbed himself a gift basket from the Amber Temple and reincarnated into a Gnome, all "off-screen"--nice touch by our DM), Traveled with Gertruda and the shoemaker's daughter in tow (DM modified her to be a regular human, I think in hindsight so we had someone to babysit Gertruda), We were Sunsword-less due to an away game loss outside the Amber Temple against Strahd. Bookmarks. The light is sunlight. It has, however, gained the properties of a sun blade. The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. Strahd takes 10 acid damage if it ends its turn in running water. Sergei's spirit in the pool in Krezk tipped them off to the existence of the Heart. Also, I might use some of your Tome additions, thanks for sharing. Even a stake through my heart does not kill me, though it holds me from movement. If the party is unable to deal this damage, then have them leave the helpless corpses still conscious behind them, perhaps describe their wailing still present if they are ever again in the area. When you hit an undead with it, that target takes an extra 1d8 radiant damage. You must use the same modifier for both rolls. The lore even gives us the perfect justification in this with St. Markovia. So trying to figure out char stuff. Either they fight Strahd before finding the Tome and they try Radiant damage and it does nothing and they're either terrified or deflated, likely both. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. I must dispose of that awful tool! The first things that came up for me was using the Sidekick abilities for characters like Ireena. Problem #1: Radiant Damage and Strahd von Zarovich. The risk/reward mechanics aren't for everyone, though. If you are proficient with shortswords or longswords, you are proficient with the sun blade. It gets its own full-page art in the book. Players love feeling powerful yes but the best feeling as a player (for me) is when I felt powerless before but now I’m wrecking. Martial classes will struggle against werewolves while spellcasters will have trouble being ambushed by some ghasts in tight dungeons. It's a lot like carefully revealing that Strahd doesn't follow the classic "invitation only" vampire rule. I am interested in hearing what thoughts people have on using this book in Curse of Strahd. The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. I'm somewhat notorious for playing a Ranger, so I figure that class is out, and I've always preferred playing Martials over spell casters. I'm curious to know how others have been playing the revenants in Curse of Strahd. I still lust for life and youth, and I curse the living that took them from me. Sun blade. He doesn't go breaking down the door, he knocks, he waits or asks to be invited, maybe he just talks from the doorstep. And yet, despite ruling Barovia for centuries with a degree of dominance that Tom Brady standing on Michael Jordan's standing on Serena Williams' shoulders couldn't reach, Strahd has evidently done nothing to negate his most famous and most glaring weakness. 2017-11-27, 07:57 PM ... Trickster Rogue. I really don't know anything about Curse of Strahd beyond the DM stating it'll be a good mix of town stuff and dungeon crawling. So my party is a little OP, and I've been running this pretty similar. I have two related ideas: Strahd can use a legendary action (or two?) However, the 1d6 radiant damage is very strong, especially against undead (consider zombies, which die without getting to use their Undead Fortitude if they take radiant damage, and of course vampires, which cannot regenerate health). Spoilers. Last edited by DxJxC: Jul 23, 2019 #3 Jul 23, 2019.


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