eve online skill planner
Operation of Burst Projector systems. 5% reduced capacitor need of capital capacitor emission systems per skill level. Allows basic operation of factories. Extracting Skill … Skill at operating Targeting systems. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Basic understanding of scientific principles. 5% reduction in ice harvesting drone cycle time per level. Simple tooltips on mouseover display important information for each ship type and you may add all required skills to fly a certain ship to a training plan of your choice. Specialist training in the operation of advanced capital railguns. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Improved skill at efficiently turning and accelerating a spaceship. 5% Bonus to small energy turret damage per level. Improves control over, and flow between, nano membranes that react to damage by shifting resistances. A lightweight, easy-to-use standalone Windows application designed to assist you in keeping track of your EVE Online character progression. Basic proficiency at boosting the hit-and-run capabilities of allied ships. Increases the strength of Skirmish Command Burst effects by 10% per skill level. Each level raises the limit of active orders by 32. Specialization in Arkonor reprocessing. Skill at the rapid discharge of titan doomsday weapons. This skill has no effect on contracts you make personally. Limited API Key interaction allows limiting results to agents are available to a character. Advanced understanding of target painting technology. Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Operation of medium projectile turrets. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization. Basic understanding of interfacing with Takmahl technology. Basic operation of bomb delivery systems. Specialist training in the operation of advanced small artillery. Gives +10 Virus Coherence per level. Required skill for the use of salvager modules. 2% Bonus to all Vorton Projectors' rate of fire per skill level. Increases the duration of Titan Phenomena Generator effects by 10% per level. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level. 5% increase in support fighter hit-points per level. Needed for all research and manufacturing operations on related blueprints. 4% improved Magnetometric Sensor Strength per skill level. Corporations have a hard limit of 500 outstanding public contracts. Needed for all research and manufacturing operations on related blueprints. © Legedric Striker | FAQ | About | Support this project | Terms of Service | Legal | Data Privacy | Forum Thread | v3.3.1. Used primarily in the research of Railgun weaponry and various electronic systems. 2% bonus to Carnotite, Zircon, Pollucite, and Cinnabar reprocessing yield per skill level. Skill at using Micro Jump Drives. 5% reduction per skill level to the cycle time of ice harvesters. Special: 5% bonus to Auto-Targeting Missiles (light, heavy and cruise) damage per skill level. These tools help players manage, develop, and compare Ship Fittings. 5% bonus to cruise missile damage per skill level. 5% improved ship agility for all ships per skill level. Skill at operating Caldari Strategic Cruisers. 20% Bonus to attribute booster duration per skill level. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. Web based and responsive skill planner to plan and share your training using your favourite devices - PC/Mac, tablet or smartphone. Skill at the operation of industrial core modules. 10% reduction in Electronic Superiority Rig drawbacks per level. Useful industry website with a number of useful calculators, including a blueprint calculator and LP store database. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level. 5% bonus to Vorton Projector optimal range per skill level. Increases reprocessing returns for modules, ships and other reprocessable equipment (but not ore and ice). Ability to organize and manage large-scale market operations. 5% increase to scan probe strength per level. An updated version of the character planning tool is now available. Skill at the long-range operation of electronic warfare systems. +100 members per level. 10% reduced material cost for jump portal activation per level. Skill at controlling ice harvesting drones. A collection of useful tools that do not fit in one of the above categories. 10% bonus to fighter damage per level. Specialist training in the operation of small beam lasers. 5% bonus to thermal resistance per level for Shield Amplifiers. Skill at regulating the power output of ship thrusters. Allows makeshift modifications to drone systems through the use of rigs. Operation of Small Arcing Vorton Projector turrets. pull down all your skills, standings and implant information and create your Skillboard page, deletes all entries of your characters existence from the database, purges all caches related to your character, revokes the tokens used to access your information through ESI, esi-skills.read_skills.v1 -- Read all your skills, esi-characters.read_standings.v1 -- Read your NPC/Faction standings, esi-clones.read_implants.v1 -- Read current clones implants, esi-skills.read_skillqueue.v1 -- Read current skill queue, esi-clones.read_clones.v1 -- Read your jumpclones, esi-universe.read_structures.v1 -- Ability to query player owned structures where Jump Clones are located for the Structure Name. Skill for the operation of Electronic Attack Frigates. 3% bonus to Vorton Projector damage per skill level. Skill at installing power upgrades e.g. Improves loyalty point gain by 10% per level when working for agents in the Security corporation division. Needed for all research and manufacturing operations on related blueprints. Proficiency at breaking into guarded computer systems. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization. Skill at analyzing the content of celestial objects with the intent of mining them. Skill at operating long range scanners. Advanced understanding of the interface between energy weapons and the numerous ship systems. Specialist training in the operation of advanced capital artillery. Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Each level of skill reduces sales tax by 11%. Installed clones are listed in the character sheet. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization. All other trademarks are the property of their respective owners. General understanding of the inner workings of starship components. Specialist training in the operation of advanced cruise missile launchers. 10% reduction in Armor Rig drawbacks per level. Where Clint's versions have been replaced, a link has been placed under the new diagram so these can still be accessed. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. EVEMon can track multiple characters across multiple accounts, so all your alts can be monitored through the same, simple interface. 100% increase in chance of salvage retrieval per additional level. Skill at interacting with friendly criminal NPCs. It is now more obvious that the goal list computes skills cumulatively, rather than independant of each other. Detailed information about every space pilot you want to manage using EVE-Skillplan.net. Specialization in the operation of advanced Caldari drones. Each level of skill increases the range at which orders may be modified. Trade and Industry are arguably the lifeblood of Eve. Used primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. This app gives Slack users direct access to in-game information from any Slack channel. 2% Bonus to missile launcher rate of fire per skill level. Reduces maximum scan deviation by 5% per level. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization. This allows it to utilize very advanced forms of cloaking at greatly reduced CPU cost. You can also plan your future character progression, by setting up a skill training plan; or even just play "what if" with detailed listings of all skills and training times. Skill at interacting with Concord. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. Skill at operating Gallente battlecruisers. Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters. Required skill for the use of Data Analyzer modules. Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5: allows scans within 9 ly. A couple of new features have crept in ready for general use. Understanding of the way trade is conducted at the corporate level. The first release of the character planning tool is now available. EVE Online and the EVE logo are the registered trademarks of CCP hf. Understanding of the technology used to create advanced propulsion subsystems. Understanding of the data encryption methods used by the Upwell Consortium and its allies. Active buy/sell order limit increased by 4 per level of skill. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level. While the tools in this section may not do everything the other tools do, they certainly aim to be comprehensive solutions for players, and cross multiple tool categories. Skill for the operation of Command Destroyers. 10% reduction of Bomb Launcher reactivation delay per skill level. has granted permission to EveSkillboard to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EveSkillboard. Skill in the operation of Gallente Propulsion Subsystems used on Tech III ships. Plus a great skill planner. EVEMon is a lightweight, easy-to-use standalone Windows application designed to assist you in keeping track of your EVE Online character progression. But you would still need to import that plan into each character sadly level 2 Specialist training in the operation of advanced Supratidal Entropic Disintegrators. Basic operation of structure engineering modules. Skill at regulating your ship's overall energy capacity. Sales tax starts at 5%. Level 1: allows scans within 1 ly Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level. Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules.

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