magic shields 5e
| The Modern Path SRD This javelin is a magic weapon. This special action can’t be used again until the next dawn. | 13th Age SRD When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. The newly ocularized shield then confers several benefits, allowing the mind flayer to see through the shield’s magical eye, with darkvision, or cast Mind Blast on anything the shield can currently see.

You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance). You gain a +2 bonus to attack and damage rolls made with this magic weapon. | Design Finder 2018 The illusory appearance lasts until you use this property again or remove the armor. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. The bonus is determined by its rarity. Weapon (any axe), rare (requires attunement). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. Other times, hunters carefully skin and preserve the hide of a dead dragon. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. You gain a +1 bonus to AC while you wear this armor. An arrow of slaying is a magic weapon meant to slay a particular kind of creature. While wearing this armor, you gain a +2 bonus to AC.

You can use an action to cause thick, black poison to coat the blade. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. Sometimes dragons collect their cast-off scales and gift them to humanoids. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

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