satisfactory production layout
Moving on, we will place 3 assemblers on the edge of the 11th row. Stator & Motor Super-Efficient Factory Layout Epic Steam EA EX Beginner Rectangle Manifold 130 foundations The aim of this layout is to reach 20 stators per minute, going on to create 10 motors per minute.  Manifold From here and below, we omit the word 'per minute' for simplicity. As a freelancer, you can weight into my work more than you can think, 45 : 15 == 1 : 3 (divide both by 15), The Miner above has the capability to produce 120 Iron Ores / min, which can be crafted into 120 Iron Ingots / min.  198 foundations. For this conveyor line you will need to use MK3 conveyors. In the image below we take a closer view at the double manifold line, where the copper sheets are being fed into the assemblers from above and the plastic below. This splitter will connect to the screw merging line and split the screws between the two closest manufacturer inputs. Every time I play and build my factories, I inevitably end up with a giant plate of spaghetti. Next we shall place the merging line for the rods that are moving on to become screws. EX We shall connect the third constructor to the input. The other two columns will have mergers flowing to the left to feed into this merger. TotalXclipse 2104 2020-10-11 These will all be set to copper sheets. The manufacturers are placed just below mid-way of the seventh row, the positioning should look like this. These will be brought over to the manufacturers later on. Once done setup the splitter manifold line, again 2 places away from the constructors. For this we shall place splitters in front of the smelters that are along the second column. In the above example, 30 Iron Ores are consumed every minute to produce 30 Iron Ingots every minute. Higher marks of Miner can be unlocked at later Milestones which improve mining rate. With copper sheets completed, we will move to the copper wire and cable section. Then I build giant platforms at the locations of nodes, multi-floor if needed. At this point we will place a merger in the middle, in front of the top two constructors and immediately after we shall place a splitter flowing to the right. We will use Splitters and Mergers to distribute the items. Take note as Power Shard is a limited resource, this method is not recommended. Please remember if a conveyor is running over 60 items per minute, you will need a MK2 belt. You should have set this second row of constructors all to screws by this point. There's probably much better and/or efficient ways to do it. They have a rated item flow rate, so if higher item flow rate is required, consider using higher marks of Conveyor Belts, or by constructing multiple parallel belts. Reinforced Iron Plate, for example, consists of more than 1 ingredient. Steam 90 / 60 = 1.5 (150% overclock, 1 Miner to 2 Constructors), 45 x 3 = 135 Now that the constructor line is complete, merge all the screws together using a Mk3 belt. Helping you learn tips and skills to better your own factories. Alternatively, all belts can be built with Conveyor Belt Mk.3, if there is sufficient material to do so. Each of these should be in line with the splitters that were placed between the manufacturers. A collection of tools for the Satisfactory game from Coffee Stain Studios . Note that the merger placed next to the splitter should also connect to the mergers we’ve just placed. Production chains rarely work in 1:1 building ratio; the example shown in the previous section is just a special case. The Assembler crafting Reinforced Iron Plates, or RIP, needs Iron Plates at 30/min and Screws at 60/min. Next we will need to place three assemblers in the eighth column starting from the sixth row up to the ninth row. These will flow to the right, with the exception of the merger in the eighth column which will flow forwards. Finally I ship it all to a central factory that creates only high-teir items and outputs it in to a centralised storage and the space elevator. TotalXclipse 30 * 2 = 60. At this point you should have 50 rods heading under the next foundation, and 62.5 rods heading on to become screws. If you intend to manufacture motors, you can follow our Stator & Motor build guide,  however you will need to double up this factory to produce 20 rotors per minute. The first merger will face forwards and will use an elevator to take the rods under the next line of constructors. I've provided a closer view of the copper wire and cable constructors in the following image to make it clearer to understand. Make sure to set all these constructors to iron rods. This makes me twitchy. More details the better! 3615 The clock-speeds are as follows: Constructor 1-6, 100% clock-speed.  Rectangle So in-front of the constructors in the first three columns you will need mergers. Computer Factory layout Epic Steam EA EX Intermediate Rectangle Manifold 198 foundations With efficiency in mind, this guide provides you with the layout to produce 5 computers per minute. I have a good looking factory, where certain areas are dedicated to the belting. This webpage and it’s respective owner(s) are not affiliated with Satisfactory or Coffee Stain Studios. Now we need to place five constructors for screws. This webpage and it’s respective owner(s) are not affiliated with Satisfactory or Coffee Stain Studios. For the last three resources (plastic, circuit boards, and cable) bring all there lines up to the sixth row of the thirteenth and fourteenth column next to the manufactures. My most recent factory has all products being made vertically ala OldShavingFoam. Your splitter will need to be stacked twice high so that we have a direct connection between the mergers and the splitter. In my current save I plan on making small factories producing items and use trains to move them to a central location. We look forward to updating the site weekly with new guides and layouts. Once placed, connect each of the remaining copper smelters with the splitter and constructor in front of them, now connect the neighboring splitter output with the mergers adjacent and then connect the merger with the constructor in front your build should now look like this. 45 + 15 = 60, By dividing those number by a common divisor, the ratio can be simplified to 3:1. Next, run the output from the assemblers along to the right of the factory grid, not forgetting to use mergers so the rotors are all on one line. Most of the production buildings can only store up to 1 stack of items at its output slot, and once it is full, the machine stops. We shall place another splitter, this time flowing downwards. you the chance to be an author on our site, get in touch with us. We shall now connect the first smelter and the left-hand splitter output that is in front of the third smelter, to the merger in front of the second smelter. Steam Now that we’ve placed the smelters, we need to place the constructors. In front of the smelter in column 2, we will place a merger flowing forwards and in front of all other smelters with the exception of the first and last smelter in column one and 19, place splitters facing flowing forwards. With the rods being moved along the right-hand side of the factory to become screws. He has in his youtube channel the complete series I think. All constructors will be at 100% clock-speed with the exception of the last constructor in the eighth column which will be running at 50%. 120 / 60 = 2. Use a Splitter to split the Conveyor Belt into two. New comments cannot be posted and votes cannot be cast, More posts from the SatisfactoryGame community. Overclock the Miner to 150% or 225% will make the ratio becomes integer. Where the item flow rates are between 120/min and 60/min, Conveyor Belt Mk.2 should be used. That means 15 Iron Ingots / min is required to craft 15 Iron Rods / min. Computer Factory layout Epic Steam EA EX Intermediate Rectangle Manifold 198 foundations With efficiency in mind, this guide provides you with the layout to produce 5 computers per minute. You can connect the top two constructors to this merger and then connect the merger to the splitter. For each minute, 45 Iron Ingots should be allocated to Iron Plates and 15 Iron Ingots should be allocated to Iron Rods. At this point, your factory should now look something like this. We shall place the remaining three smelters along the second column spanning the fifth and sixth, seventh and eighth as well as the ninth and tenth rows. If there is a mismatch in the buildings' ratio, the entire chain is slowed down proportionally to the slowest element in the chain. 90 / 30 = 3. The speed of all the above machines can be altered with overclocking, which will be discussed in the section below. Note that the 13th and 14th columns are painted blue, this is where I’ve designated my inputs for this build.


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