unity alpha is transparency not working
If you are a moderator, see our Moderator Guidelines page. As I understood, Unity searches at leat one fully-transparent pixel in picture, and if it find it - PSD transparency imports instead alpha, else it will import PSD Alpha as is. Podcast 283: Cleaning up the cloud to help fight climate change, Creating new Help Center documents for Review queues: Project overview, Jagged transparency when rendering translucent textures (OpenGL 3.2 + GLSL). Answers, Hint: You can notify a user about this post by typing @username, http://forum.unity3d.com/threads/31734-Hiding-parts-of-terrain, Viewable by moderators and the original poster, http://wiki.unity3d.com/index.php/TerrainTransparency. TGA is the best format to save as with alpha. By default, the main camera in Unity renders its view to the screen. Secondly, if you have alternatives, use them. GLB (GLTF) export, how to include color/material information? The Z Buffer is generally a single channel (read: greyscale) image that never gets shown directly. Oct 16, 2013 at 11:19 AM, Hi, I could generate transparent terrain using http://wiki.unity3d.com/index.php/TerrainTransparency. As mentioned above, picking the correct transparency mode is important because it determines whether or not you will still see reflections and specular highlights at full value, or whether they will be faded out according to the transparency values too. Is it possible for a mesh to have two textures? Is something described here not working as you expect it to? Now, the transparency renders in the sprite, but not in the material. Thanks for contributing an answer to Stack Overflow! And even if you can split objects up into front and back, how do you deal with intersecting objects? It's not even unique to Unity. It had worked like it usually does and made the background of my texture transparent. As well as depth sorting, it can also be used for various post processing effects such as fog or ambient occlusion. Then there is another quad, which is transparent, that has a transparent texture in another material. Think carefully about what you have to work with. Please check with the Issue Tracker at issuetracker.unity3d.com. I have tried other transparent textures but that doesn't seem to work either same result but for each different picture there is a different pattern and color of plaid. Large bodies of water are notorious for causing problems in this regard. If the new pixel is closer, you overwrite the old one. I have tried setting render mode to transparent, fade, and unlit/transparent. In this particular file though, it doesn't seem to be working and I can't figure out why… We are making improvements to UA, see the list of changes. Unity’s Video Clips and Video Player component support alpha, which is the standard term used to refer to transparency.. Try using a different shader on your material. Because it's not really transparent, you don't run into any of the depth sorting issues that you typically would. Making statements based on opinion; back them up with references or personal experience. My Indian flapshell turtle fell from 3rd floor. Why is my alpha transparency not working correctly in Unity? how to append public keys to remote host instead of copy it, Using gate driver MIC4427 with 24V supply, Suggestions for braking with severe osteoarthritis in both hands, Author has published a graph but won't share their results table. To learn more, see our tips on writing great answers. I believe so. The toon shader was working beautifully about a week ago. If it's a PNG image, Maya may have also connected the alpha of the PNG to the transparency of the shader. To avoid this, a smart renderer (including unity) goes through the following steps: This way, the chances of running into weird depth sorting issues is minimized. rev 2020.11.4.37941, Stack Overflow works best with JavaScript enabled, Where developers & technologists share private knowledge with coworkers, Programming & related technical career opportunities, Recruit tech talent & build your employer brand, Reach developers & technologists worldwide, @derHugo um yeah I already tried not working, Feedback: questions are written for the benefit of future readers on. The alpha value of the Albedo colour controls the transparency level for the material. 1 If I drag the "alpha" down to 0, it makes the whole texture transparent which is not what I want. Wiki transparent terrain shader is to much transparent. Draw all transparent objects, from furthest to closest. Consider the following image: Is the fruit in that basket in front of the bowl, or behind it? If you're really keen you could try digging into custom render pipelines that solve your problem explicitly, but keep in mind you'll be paying a premium in performance if you do.


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